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City of heroes lore powers
City of heroes lore powers








  1. #City of heroes lore powers code#
  2. #City of heroes lore powers free#

We’re adding a whole new section to the forums just to allow players to document what they find, which means both bugs and things they enjoy. The only thing we’re not showing at this point is some of the early missions, as we’ll be actively changing and improving those over the same period, leaving them temporarily unplayable.

#City of heroes lore powers free#

For the entire month of April, we’re going to just open up the game in a new, free community event and let people come onto the dev server and see what we see. People are trapped in their homes by Covid, and they want to roam around in a Ship of Heroes – so we’ll make it happen. But since the Ship of Heroes team is largely a virtual entity, being restricted to our homes has a reduced impact on us compared to other businesses.ĭuring the first half of 2020 we are leaping forward. The largest of these is the Covid-19 pandemic. Some real-life things are happening that are affecting how the team works, and what we can show to the community during the first half of 2020. Until the game is ready, we’ll continue to conduct community events, we’ll continue to fix problems as they’re discovered, and we’ll continue to be transparent about what happens! But we can only launch once, and we insist on doing it right. We will exceed that standard when we launch in 2021. Our community has consistently told us that we should launch once we have 40 hours or more of game content for a single alt.

city of heroes lore powers

Every line of dialog is just one piece in a very large puzzle. We expect that most players will be engaged and discovering new details of the intricate plot for years as they replay missions on alts. Some players will just want to run in and fight enemies, and that’s fine however, there’s a lot going on inside the FHS Justice.

#City of heroes lore powers code#

It rests on having a large library of art objects and environments, on having both industry-standard and specialized code tools and processes, and on having specific stories and settings to help create a complex and immersive story. All mission creation rests on having one of the best CCTs in the MMORPG industry. We can do this only because we set the groundwork in place over the last few years. We’ve expanded the team involved with creating missions, and increased the creation tempo very significantly. The other major focus of the second half of 2020 is mission creation.

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Some of the key things on which we have completed pre-event testing are the replication graph system for missions, destructible objects and mayhem missions, variable mob sizes responding to team sizes, and random boss placement in missions. The event also gave us a list of key code improvements that will require months to implement after that we’ll do some further community testing, most probably in early 2021. The Invasion event gave us insight into some of the places where we have pushed the boundaries of the Epic game engine, including in our efforts to get and sustain high FPS in crowded, active big battles.

city of heroes lore powers

Not many modern MMOs can deliver this sort of epic brawl, especially not with the high-quality graphics SoH features our optimization is some of the best in the world. Approximately a thousand people participated, showing strong interest in Ship of Heroes, so we are jumping forward with plans for a second, even more ambitious community event centered on fighting invasions – really big battles with dozens of heroes and enemies crammed into a small area on the open map of Apotheosis City. The month-long pandemic community event gave us an enormous amount of positive feedback.










City of heroes lore powers